module Base
{
    

	item SmokeGrenade
    {
        MaxRange	=	20,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = pa_SmokeGrenade,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Grenade,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	pa_SmokeGrenade,
        TriggerExplosionTimer   =   50,
        SmokeRange  =   5,
        /*ExplosionSound  =   BlowTorch,*/
	AttachmentType = Gear,
        ExplosionSound = SmokeBombExplode,
		WorldStaticModel = pa_SmokeGrenade_ground,
    }


}

